Missed out on Black Friday and Cyber Monday for some of the biggest deals in VR? You’re in luck—as a part of Best Buy’s ‘Door Buster’ deal, an even better deal has come to the Oculus Rift + Touch bundle for one day only.

Update (6:00 AM ET, December 4th): And the Amazon deal is gone now too. Thanks for playing, folks. We’ll have our eyes peeled for the best deals in VR, so check back soon.

Update (10:50 AM ET, December 3rd): The Best Buy deal is gone, but it appears the $330 deal is still available from Amazon US, although it’s uncertain how long it will last. The updated article follows below:

Original Article (December 2nd, 2018): The deal, priced at $330 ($70 off MSRP), can be found at Amazon US and Best Buy(see update). This is an even better deal than what was available during Black Friday & Cyber Monday which saw the Rift priced at $350. On Amazon the deal is eligible for fast & free shipping with Amazon Prime.

If you bought the Rift at the earlier $350 deal, you may be able to get credit for the difference depending upon where and how you bought. See this article for details, and be sure to act fast to reference the $330 deal before it vanishes.

The package includes the Oculus Rift headset, two tracking sensors, two Touch motion controllers, and five premium pieces of bundled content: Robo Recall, Lucky’s Tale, Quill, Medium, and Dead & Buried. The total price of the bundled games comes to $110.

Photo by Road to VR

Toybox, the company’s impressive toy-filled sandbox featuring all sorts of flying whiz bangs, bouncing doodads, and explosive thingamajigs is also free, coming alongside a host of premium free content that will get you playing (and socializing) online against friend and foe.

SEE ALSO
The 10 Best Games for Oculus Rift

If you’ve missed Best Buy’s one-day deal, you’ll still be able to take part in Oculus’ referral program. Just get a buddy with Oculus Rift or Oculus Go to shoot you a referral link, and you’ll instantly save 10% off Rift (or Go) when purchased at Oculus.com. The program also tosses up to $30 in Store credit to your bud for a single Rift referral, making it a win-win for everyone involved. The referral program is only valid through Oculus’ store.

Check out how to see if your computer is capable of running Rift first before you plonk down your credit card details.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Tom Szaw

    Who needs 4 years old tech in almost 2019?

    • While we’re all waiting for the second generation of devices to drop, Oculus Rift was released March 28th, 2016. If that’s any standard to go by, you could say the same thing about a GTX 1080 (also released in March 2016).

      • Dark Evry

        Its not the same thing, the only thing GPU has is speed, if its fast enough doesn’t matter how old it is.
        But every device that has a screen is a different issue.
        The problem is that when Oculus rift/Vive came out, it was already at least 3-5 years outdated in the screen department.
        I never used it [ but i know the stats and cherry is pentile display with less subpixels then PSVR lower resolution but Full RGB display]

        • Andrew Jakobs

          Oh please, when the rift came out they weren’t already at least 3-5years outdated, they came with very up to date screens at the time (they weren’t off the shelve displays). Hell, mainstream GPU’s still have trouble driving these displays at 90fps with everything on high, and that’s talking about GPU’s which are $400+.. get real.. Yes, ofcourse it would have been possible to have better screens, but then the headsets would have ben triple the price, and they could only be driven by a GTX1080 in SLI..
          There were already better HMD’s, but they were (and still are) in the thousands of dollars.

          • Dark Evry

            I disagree, they came out extremely overpriced with garbage bin Pentile LCD’s, we had mobile phones with better LCDs.

            Hell even cheaper PSVR has a better LCD, its lower res but has more sub pixels then the higher res Pentile screens that used on Rift and Vive.
            For the price they charged they could at least either go OLED RGB like Sony with 2K resolution or LCD with 4K resolution.
            It doesn’t mean you have to game at 4K, you can use lower res but because the screens higher res you’ll enjoy better pixel density.

          • Andrew Jakobs

            Maybe you should get your head out of your ass and look at the actual specs of the displays for the Rift/Vive, they were specifically developed in conjunction with Samsung for VR at the time. And maybe they also wanted those pentile screens, but the supplier they worked with didn’t have the license for being able to use them. And man you really are blind if you think they could have used 4K displays at that time with those prices, Pimax is using 4K displays now, and they can’t get them to work properly at this stage with even current hardware..
            You really have your head up in the clouds thinking it’s so easy to just get any display and make it work. You have to look at what was available at that time with the quantities they needed, and propably at that time there were no displays with the resolution specifications the Rift and Vive have which had Pentile screens..
            Yes ofcourse we would have wanted better displays back then, but technology at that time wasn’t available at the prices it needed to be to be able to sell the headsets at the prices of that time.
            But heee, be my guest and go and create your own headset with the best possible displays one can get, because you seem to know everything best, certainly seem to know it better than the people at that time who were actually working on the headsets and had deep knowledge of what type of displays were available…

      • Andrew Jakobs

        And I really would like a GTX1080.. hehe.. but both of them haven’t really dropped in price since 2016 (at least not here in europe).

    • Get Schwifty!

      At a -60% discount its a good deal. I’d say you need it.

  • Dark Evry

    I almost ordered and then decided to skip, ill be EXTREMELY disappointing if they release a new model next year and im stuck with OLD trash that I cant even ebay for more then 150$

    I looked at that Chinese 5K/8K HMD and its extremely expensive, even the 5K, if it was 400$ with two controller then it would of been amazing deal.
    I have a feeling that Oculus will never sell higher then 400$ now when they owned by Facebook, they see 400$ as Mainstream price [Consoles go for 400$ or less too]
    So even if Oculus two, wont be as beastly as the Chinese 5K/8K models, it will still be better and maybe it wont have sensors and probably will use the new USB-C VR port [otherwise why it exists]

  • dukenukemrules

    I am seeing that the Oculus Rift is still $349 on the Oculus Rift website even though the one day best buy deal has ended.

  • MosBen

    This is surely a great deal, but honestly, I’m telling my friends to hold off and wait for the Quest. Granted, I’m sure that that’s a big part of why the Rift is being discounted, but still, start saving, and in a few months get an HMD that can do room-scale with no wires wherever you have the space.

    • Blaexe

      If you have a gaming PC, there’s no need to wait for Quest. Quest will not replace Rift and does not target the same market.

      • MosBen

        Most of my friends don’t have gaming PCs. Even for the ones that do, the ability to pack the Quest up and then bring it out in almost any room, or take it over to a friend’s house, is a big selling point. Even as someone that owns a Rift, I’m excited to be able to play without any wires. I’m sure that a higher end tier of product than the Quest will continue with whatever replaces the Rift, but the Quest is likely to be a sweet spot for a lot of people based on cost and features.

        • Blaexe

          Sure, I’m looking forward to Quest too but it will have only a fraction of the games and way less graphical fidelity. Just keep your expectations in check.

          • MosBen

            I’m not concerned about it having fewer games than are available on Steam as long as it has enough games to be useful and a steady stream of new content. If it ends up moving a lot of units, that will take care of itself.

            As for graphics, I’m definitely interested to see what kinds of stuff is able to be ported. As for graphics, I wouldn’t say that it’s not an issue at all, but I think that graphics are less of a concern for having a cool VR experience than the freedom to move around in a space without wires. I’m fine with less detailed content if interacting with the content feels right.

        • Dark Evry

          Mobility is not a selling point for VR, you wear a helm on your head, you dont need friends around you, but you NEED better graphics.

          Quest based on last years mobile chip so dont expect any games for it.
          Devices like Quest and Go only split the market, as of now we dont have That much AAA PC games and PC is the most popular platform, so now these devs will be expected to make games FOR UNIQUE Platform like Quest, WHY?
          If PC VR is not selling great numbers, the quest will sell even less, so dont expect many games for it or any quality games.
          Only indie experiences and cheapo MP games.

          • MosBen

            Mobility may not be a selling point for you, but for people without a dedicated space to put a more or less permanent VR setup, the ability to pack the system up, put it away, and then pull it back out and have it work in whatever room you’re in is a pretty nice selling point. And the ability to take it over to a friend’s house to show let people try it is great as well.

            And I disagree that graphics are a major problem for the goal of attracting a mainstream audience. Literally everyone that I show The Blu to is astounded, and not a single person ever says that it was nice but needed better graphics. Similarly, everyone immediately loves Beat Saber, and nobody has ever complained about the simplicity of its graphics.

            The reason that none of my friends own HMDs is entirely that most of them don’t own, and have no interest in buying or building, gaming PCs. I’m pretty sure that none of them own a PS4 either (most of my friends have Xboxes). There are also ease of use issues, with the need to set the thing up, have a permanent space for it, and deal with wires. And, of course, cost. The Quest solves a lot of problems with current VR for the sacrifice of some graphical horsepower, and for most people that’s a very decent trade.

            It appears that the Quest is going to have games like Robo Recall, Moss, and The Climb, which are very nice looking games. Even if they aren’t displayed to the full fidelity that you can achieve on a top end PC, that tells me that there’s plenty of power in the Quest to present visually compelling game experiences. Will there be a more powerful version of the Quest several years from now that will have a wider FOV and higher resolution screen? Absolutely, and that will be pretty amazing. But for most people in early 2019, the Quest has enough graphical power.