HTC has officially launched the Vive XR Suite, a bundle of five enterprise-focused VR applications which are unified under a single login. The company has tapped the likes of VRChatMuseum of Other Realities, and ENGAGE to offer businesses a range of VR services to choose from.

Update (October 20th, 2020): HTC has launched Vive XR Suite, including a free version of each software solution as well as premium access subscriptions, which start at $30 per seat per month, or $250 per seat per year.

The pro version lets you create unique environments and conduct your own meetings. HTC will also be offering multi-seat enterprise licenses, although you’ll have to contact the company for more info on pricing.

You can check out the whole event below:

Original article (June 16th, 2020): HTC is trying to seize the moment (as much of the world remains on lockdown) to make VR-based remote education, meetings, and socializing the new norm. The company is bundling a handful of collaborative and social VR applications together under the Vive XR Suite brand, which it hopes will make it easy for businesses to get up and running with remote work and collaboration.

Here are the five applications that make up the bundle, and the partners that HTC has chosen to deliver each:

  • VIVE Sync (HTC) – Meetings
  • VIVE Campus (VirBELA) – Virtual Offices
  • VIVE Sessions (ENGAGE) – Lectures
  • VIVE Social (VRChat) – Social
  • VIVE Museum (Museum of Other Realities) – Art Exhibit

The company says that the suite of applications will be unified through a single login. Though the bundle is VR focused, HTC says all five apps will also support non-VR users on PC, and some of the apps will also support smartphone connectivity.

The suite is ostensibly SteamVR-based, which means it should support the full range of PC-based headsets. HTC is also promising support for headsets based on Vive Wave, like the company’s own Vive Focus.

HTC plans to launch the suite of applications in Q3 this year, and will offer both a free version, and a premium subscription version with “enterprise/creator level capabilities and commercial use licenses.”

The company has also partnered with major brands in Asia, like Baidu and HP, to collaborate on the distribution of the app bundle.

Image courtesy HTC

The Vive XR Suite is an interesting, but seemingly clumsy move by HTC.

There’s never going to be a single remote VR app that fits all needs, but bringing together a hodgepodge of apps with similar capabilities under a single umbrella might be more confusing than helpful. It’s hard to imagine a business that needs both a virtual meeting room and a space for art exhibitions—or one that wants to pay for both as part of one package.

Image courtesy HTC

But it will really all be contingent on how closely integrated the suite of applications is. With careful execution, an integrated group of virtual productivity tools with no extraneous overlap could be a boon to businesses who want to quickly get up and running.

Right now HTC says the suite consists of five “separate applications.” And while they’ll be unified under a single login, it isn’t clear yet if the apps will share common features and capabilities like avatars, interfaces, user-generated content, preferences, or friends lists.

SEE ALSO
HTC Reveals Vive Proton, a Compact Standalone VR Headset Prototype

From the information provided by HTC, it seems like early days for the Vive XR Suite, so we’ll have to wait to see of the whole feels like more than the sum of its parts.

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.


Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."