NGCodec, a cloud video processing company creating low latency codecs for video and interactive VR, announced the closure of an $8 million Series A funding round, bringing their total funds to $15.9 million. Investors in the most recent funding round include Belmore Capital, Xilinx and the National Science Foundation.

Since its founding in 2012, NGCodec has been developing the compressor-decompressor technology optimized for ultra-low latency, high-quality video encoding. Now dialing in on virtual reality, the company has created what it calls Reality Codec, a low delay H.265/HEVC encoder that aims to deliver cloud-rendered VR applications and transmit them fast enough to bring what they call “PC class performance to any head-mounted display.”

The company says their RealityCodec VR streaming technology, which renders 90 frames per second and “scales to meet the increasing resolution and frame rate demands of next generation headsets,” is accomplished by converting video output to compressed video streams for rapid transmission to VR headsets.

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“We have worked diligently to bring our advanced video codecs to the Amazon Cloud and to demonstrate the potential for cloud media and virtual reality.” said Oliver Gunasekara CEO and Co-Founder of NGCodec. “Closing our Series A round will propel our technology into the 5G era, bringing our total raised to $15.9M from world-class institutions including Xilinx, Belmore Capital and NSF.”

The company says they’ll be migrating to their upcoming AV1 codec implementation later in 2018 for “even higher compression.”

NGCodec is currently demonstrating their RealityCodec at this year’s CES at the NSF booth in Eureka Park, Sands Expo Level 1 Hall G, Booth Number 50322. We’ve had a chance to talk at length with the company, and will be bringing you a deeper dive into their tech in the coming days.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • kontis

    ” a low delay H.265/HEVC encoder”

    This is an oxymoron.

    Unless the server renders at 300+ FPS the core principles of how these kind of codecs work make it impossible.

    • Rita

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  • flamaest

    There was also a French company in the Sands Expo area called Shadow which indicated that they will very soon be able to put out a 199 box to support full VR in the cloud, so you don’t have to buy a full PC. With a small monthly subscription, you will always be able to make use of increased amount of Hardware to give you the best rendering possible by any game.

    I was hoping that Nvidia would have announced something similar since they already have the Nvidia Shield TV, which is almost this exact solution, but it appears that Nvidia is not interested in following this model.

  • yag

    Cloud rendering with almost no latency… good luck…

  • fuyou2

    WILL FAIL 100% $15.9M Down The Tube..