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6 Ways XR Boosts Enterprise Safety & Productivity

AR Insider

The convergence of XR and risk management has gained attention among industrial enterprises keen on visualizing hazards in a simulated environment. How is it playing out? This post appeared first on AR Insider.

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Heavy Metal Rhythm Shooter ‘Metal: Hellsinger’ is Coming to Major VR Headsets This Year

Road to VR

Popular rhythm shooter Metal: Hellsinger (2022) is getting a VR version, bringing its frenetic action and metal-heavy soundtrack to all major VR headsets this year. Games publisher Funcom and original developer The Outsiders announced that Metal: Hellsinger VR is being developed from the ground-up in collaboration with Lab42 Games, a Sumo Digital studio since 2020.

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5 Ways XR Elevates Medical Training

AR Insider

Interactive 3D models don't just have applicability in product marketing. They're finding a home in medical training. How is this coming together and how could it transform anatomical education? This post appeared first on AR Insider.

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3rd Rock, OpenSim’s second-oldest grid, is shutting down

Hypergrid Business

HG Safari at the JFK Dallas build on 3rd Rock Grid. (Image courtesy HG Safari.) 3rd Rock Grid , the second-oldest grid in OpenSim, will be shutting down soon. “We have to shut down the grid due to a few circumstances that have technical consequences, making it impossible to further manage the grid,” said 3rd Rock Grid board member Florin Spanachi, who is also known as Eldovar Lamilton in-world.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Meta Reportedly Still Plans To Bring Cheaper Version Of Quest 3 To China Via Tencent

Upload VR

Meta still plans to bring the upcoming cheaper version of Quest 3 to China via partnership with Tencent, The Information reports. Cheaper Version Of Quest 3? A Meta hardware roadmap meeting leaked to The Verge in March last year revealed the company planned to release a new headset after Quest 3 in 2024 "at the most attractive price point in the VR consumer market".

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Where Do Spatial and Affective Computing Meet?

AR Insider

Spatial computing intersects with affective computing: “computing that relates to, arises from, or deliberately influences emotions.” UX design specialist Stef Hutka tells us how. This post appeared first on AR Insider.

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Apple Announces WWDC 2024 with Plans to Highlight “visionOS advancements”

Road to VR

Apple finally revealed when its Worldwide Developer Conference (WWDC) is happening this summer, and the company says it’s also slated to highlight some “advancements” on Vision Pro’s operating system, visionOS. Coming June 10th – 14th, WWDC is set to feature updates to visionOS in addition to the regular deluge of stuff for iOS, iPadOS, macOS, watchOS, and tvOS.

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Zuckerberg’s VR Vision: Will Rejecting Google’s Android XR Cost Meta in the Long Run?

Hypergrid Business

(Image by Maria Korolov via Adobe Firefly.) Could Mark Zuckerberg’s lust-driven quest to own VR, AR and mixed reality end up costing Meta at the end of the day? That’s a question being posed after The Information reported recently that Google had approached Meta partner with its new software platform — Google Android XR — that is being developed for virtual reality.

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New Apple Pencil Model With Vision Pro Support Reportedly Being Tested By Apple

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A new Apple Pencil that supports Vision Pro is being tested by Apple, according to MacRumors. MacRumors cites "a source familiar with the matter" as saying Apple has internally tested such a stylus to allow drawing in visionOS apps like Freeform. The report doesn't however go into any specific detail on how the new device works. Supporting the report's claims, in February a VR developer found a reference to a 'Stylus' in the Unity PolySpatial package for visionOS. 0:00 / 0:17 1× Drawing in Visio

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Gamuda CR111 Harnesses EON Reality’s Technology for Enhancing Workplace Safety

EON Reality

Setting New Standards: Gamuda CR111 Revolutionizes Safety Training with EON Reality’s XR and AI Solutions IRVINE, CA – March 26, 2024 – EON Reality, a global leader in augmented and virtual reality knowledge transfer for industry and education, is proud to announce its latest partnership with Gamuda CR111. This strategic partnership signifies a commitment to leveraging EON Reality’s EON-XR and EON-AI platforms for revolutionizing workplace safety and training methods.

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Will Vision Pro Be a Brand Marketing Vessel?

AR Insider

Despite the chorus of punditry on Apple Vision Pro, its real fate lies in an x-factor: What the market will bear. But until brands and enterprises vote with their wallets, we can look to survey data to take their temperature. This post appeared first on AR Insider.

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‘Laser Dance’ Hands-on: Forget ‘the floor is lava’—You’ve Got Lasers Now

Road to VR

After recently playing a prototype version of Laser Dance , I’ve been trying to wrap my head around what makes it so engaging. And it finally struck me. The game is a manifestation of the kind of simple rules that could turn any ordinary day in my childhood into an exciting adventure. Immediately I recalled the classic childhood pastime of ‘the floor is lava’, the game where everyone has to pretend that the floor is entirely covered in lava, and touching it means you’ll d

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How to use AI to write an opinion column

Hypergrid Business

(Image by Maria Korolov via Adobe Firefly.) So. You have some thoughts about where OpenSim is going. Or there’s a cool new fashion designer in OpenSim you want to tell people about. Or there’s a feature you’d really like to see implemented. You’ve been thinking for a while about writing it up and sending it to Hypergrid Business to be published, but writing is just so much work!

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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visionOS 2 Is Reportedly Coming This Year - Will It Bring 3D Spatial Personas?

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visionOS 2.0 for Apple Vision Pro will release this year, Bloomberg's Mark Gurman reports. Apple Vision Pro launched on February 2 with visionOS 1.0. Earlier this month Apple released visionOS 1.1 with improvements to the realism of Personas, reliability of Mac Virtual Display, positioning of Volumes, and more. visionOS 1.1 Is Out Now, Improving Personas And More visionOS 1.1 for Apple Vision Pro is out now.

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UBT Elevates Educational Offering with EON Reality’s EON-XR and EON-AI Integration

EON Reality

Bridging the Gap: UBT Pioneers Next-Generation Learning with Advanced XR and AI Education Technologies IRVINE, CA – March 26, 2024 – EON Reality, the global innovator in augmented and virtual reality-based knowledge transfer for education and enterprise, is thrilled to announce its collaboration with the prestigious University for Business and Technology (UBT).

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Vision Pro and Quest 3 Hand-tracking Latency Compared

Road to VR

Vision Pro is built entirely around hand-tracking while Quest 3 uses controllers first and foremost, but also supports hand-tracking as an alternate option for some content. But which has better hand-tracking? You might be surprised at the answer. Vision Pro Hand-tracking Latency With no support for motion controllers, Vision Pro’s only motion-based input is hand-tracking.

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Could Major XR Partnerships Offset High-Risks and Costs?

XR Today - Mixed Reality tag

Recently, a big piece of news in the XR industry was the announcement that Samsung would enter the XR device marketplace. According to recent reports, the upcoming Samsung headset will have a microOLED display, eight tracking cameras, a ToF sensor, voice commands, eye tracking, and hand tracking features. Additionally, given Samsung’s partnership with Qualcomm, it is highly likely that the device will contain Qualcomm’s latest XR2+ Gen 2 Platform, which was developed in collaboration

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Meta Is Only Allowing A Few Quest Developers To Disable The Annoying Boundary In Mixed Reality

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Quest mixed reality apps can disable the annoying safety boundary, but only a handful of whitelisted developers can ship this on the Quest Store and App Lab. Boundary, formerly called Guardian, is certainly useful in virtual reality so you don't leave your playspace and bump into furniture and walls. But in most mixed reality apps it's superfluous, since you can already see the environment around you, and downright annoying because it means you can't utilize your full room as a playspace.

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University of Glasgow Advances Academic Excellence with EON Reality’s XR and AI Technologies

EON Reality

Elevating Education: A Pioneering Journey into Immersive Learning at the University of Glasgow IRVINE, CA – March 28, 2024 – EON Reality, a global leader in augmented and virtual reality educational software, is proud to announce a landmark partnership with the University of Glasgow. This collaboration paves the way for the integration of EON Reality’s EON-XR and EON-AI platforms into the university’s esteemed research and teaching programs, further establishing Glasgow as an incubator for

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Spatial Beats: More Money Pours into AI

AR Insider

Amazon doubles down on AI and Sora infiltrates Hollywood. We have these and other items from the AI and XR worlds through the eyes of Charlie Fink. This post appeared first on AR Insider.

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Meta is Removing a Host of Features from ‘Workrooms’, Requiring Users to Download Files Before June

Road to VR

Meta announced it’s pushing a major change to Workrooms , its virtual collaboration space that connects both VR and video chat users. The overhaul is set to improve, but also remove a slate of features, so Meta is suggesting active users download important data before the update’s May 30th rollout. Launched in 2021, Workrooms was designed to be a fully-functional virtual meeting space that leveraged a companion app for both PC or Mac, letting you stream your computer’s desktop and s

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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IDC Predicts Surge in AR and VR Headset Shipments

XR Today - Mixed Reality tag

IDC has predicted the number of augmented reality (AR) and virtual reality (VR) headset shipments to rocket upwards due to the rise of mixed reality (MR). Despite shipments for AR and VR headset declining by 23.5 percent last year, new IDC data points to shipments in 2024 rising by 44.2 to 9.7 million units. The new Apple Vision Pro, which launched an update earlier this month , and other products due to come out soon will also help to promote growth, while macroeconomic conditions improve world

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Quest 3 Has Higher Retention Than Previous Headsets, Meta Confirms

Upload VR

Meta confirmed that Quest 3 owners have higher retention than owners of its previous headsets. Industry speculation and analysis often focuses on headset unit sales, but what really matters to both Meta and developers is how many buyers actually regularly use the headset instead of leaving it on a shelf or in a drawer. By March 2023 Meta had sold nearly 20 million Quest headsets, and in October 2022 6.37 million owners reportedly actually used their headset that month.

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Central University of Technology Partners with EON Reality to Forge New Frontiers in Educational Technology

EON Reality

Revolutionizing Learning: Central University of Technology Joins Forces with EON Reality to Propel Innovative Education in South Africa IRVINE, CA – March 28, 2024 – EON Reality, the global leader in virtual and augmented reality-based knowledge transfer for the education and enterprise sectors, is excited to announce a pivotal partnership with the Central University of Technology.

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Reality Bytes: TikTok, Apple & Spotify

AR Insider

This week on Reality Bytes, we discuss Apple’s new AI plans, debate the power of NVIDIA’s newest chip, and redeem a discount on Instagram. This post appeared first on AR Insider.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly