Ultrawings is an arcade VR flight sim that’s been on the market since 2017 and has become something of a classic in its own right. Developer Bit Planet Games just announced that the long-awaited sequel, Ultrawings 2, is landing on Quest 2 February 3rd.

Update (January 28th, 2022): Bit Planet Games announced that Ultrawings 2 is set to arrive on Quest 2 on February 3rd. In a blog post, the studio says a PC VR release date will be announced “soon,” which may mean it will have some measure of timed exclusivity before it makes the jump to other major VR headsets.

Additionally, the studio says the Quest 2 version is “virtually identical to the upcoming PCVR version with the only exceptions being lack of HOTAS support … and reduction in asset quality.”

They’ve also tossed out a new trailer, which we’ve linked below this update.

Original Article (September 27th, 2021): Ultrawings charmingly combines flight sim mechanics with an inviting world full of aerial mini-games. The game has been well received over the years as its become available on all major VR platforms.

Now developer Bit Planet Games has announced that the sequel, Ultrawings 2, will launch in early 2022 on PC VR and Quest, as well as unspecified “other platform(s)” in the future (considering the original is also available on PSVR and even Nintendo Switch, those are a good bet).

“[…] we decided to go all-in, so to speak, and develop a game that we felt was worthy of being called a sequel,” wrote the studio in its announcement.

Indeed, from the announcement trailer we can see that the game looks more detailed than ever with new environments, challenges, and mini-games. And, a significant addition over the original, Ultrawings 2 is leaning into combat missions which the studio says will include dogfights, bomber interceptions, and convoy destruction.

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Bit Planet Games is also promising “three times the gameplay of the original,” with five unique aircraft (including a helicopter) and brand new islands that are significantly larger than the originals. The studio says players can expect a whopping 40–60 hours of gameplay across “several hundred hand-crafted missions.”

Better still, Bit Planet Games says that Ultrawings 2 is “designed and built for expansion,” and that players can expect new aircraft, gameplay modes, and levels to be added after launch.

While the game is designed around VR motion controllers, like the original, Ultrawings 2 will also support a range of HOTAS (flight sticks) for players who have flight sim hardware at the ready. While officially supported hardware hasn’t yet been announced, we’d expect to see the HOTAS supported by the original game (Saitek X52/55/56, Thrustmaster HOTAS Warthog/HOTASX/HOTAS4/T16000M) carry over to the sequel.

A price has not yet been announced for Ultrawings 2, but a release date of February 2022 is listed on the game’s Steam page.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • Ad

    Just booted up the first one, realized I hadn’t gotten past the first few missions, then realized it was because almost all the other missions were bugged. I’m looking forward to this, I just hope it’s a little more QAed, and works right on all headsets.

    • Kenny Thompson

      Many many people have bought and played successfully. Not sure why you’re having issues but you might try reinstalling and starting from scratch / a new save game. If that doesn’t work please email support@bitplanetgames.com

      • Ad

        I’m sure it should work, I’m just very frustrated. Maybe it’s my hardware, I’m not sure.

        • Christopher Stockman

          Please explain what you mean by “all of the missions were bugged” This doesn’t really give us much info. What, exactly, are you seeing. Again, please email us at support@bitplanetgames.com . We’d be more than happy to assist.

          • Ad

            Okay, my point was not to defame your game, I’ll post on the steam forums after I try again and take some screenshots of the issue.

      • Talon1

        I couldn’t figure out how to progress past the rocket glider level. I had to take some photos around a volcano but it was such a pita to get the ‘perfect’ shot I just stopped playing. It was a lot of fun up to that point but if that sort of oddity was going to continue I had better things to do with my time. I’m looking forward to this new entry though and will probably pick it up.

  • Wow, 40-60 hours of gameplay for a VR game is amazing!

  • FrankB

    This looks rather good. Quite enjoyed the first one.

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  • doug

    Ultrawings’ default is arcade flightsim, but realistic flight sim behavior can be selected in the settings.

  • david vincent

    Still dreaming of a VR remake of Crimson Skies…

    • wd40glid

      Yes! Even just a VR mod for the original would be so fantastic!

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      I spent more than my fair share of time in Capture the chicken. Lol what a fantastic Xbox game back in the day… That and MechAssault consumed years of my life. :)

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  • 3872Orcs

    I want co-op multiplayer in this.