Today, live event broadcasting specialists NextVR announced three technology advancements to their platform coming this year: six degrees of freedom-enabled content, higher resolution output, and augmented reality support. A sneak peek of the technologies is being shown to media at CES 2018.

Positional tracking is the dream for immersive video content, but it is a complex hardware and software challenge. If done correctly, the improvement over common 3DoF content is significant, both in terms of comfort and presence. NextVR claim that their 6DoF solution will make obstructed views “a thing of the past” and that users will be able to naturally shift their vantage point to look around a referee or spectator as they would in reality.

The company haven’t provided details about their process, but 6DoF support has been on their road map for some time, having spoken about the use of light field technology for this purpose in 2015. High quality volumetric video has been demonstrated with enormous camera rigs from companies such as HypeVR and Lytro, but NextVR’s solution is likely to be more compact for the practicalities of event capture and broadcast; on-demand 6DoF content in 2018 is expected be followed by live 6DoF broadcasting.

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“VR is the most demanding visual medium ever created and we’re just beginning to deliver on its potential to convincingly create experiences that mimic reality,” says David Cole, NextVR Co-Founder and CEO. “The ability to move naturally inside the experience and the increased ability to see detail add a critical level of presence and realism.”

Higher fidelity output is coming to NextVR early this year, as a result of platform optimisations. The company says it has “exploited and enhanced the detail capture capability of its proprietary VR cameras and encoder infrastructure,” which enables “much higher resolution and higher detailed playout on compatible VR headsets.”

In addition, NextVR plans to “broadly support” AR devices in mid-2018. Exactly how NextVR’s popular live event content will be presented in augmented reality is unclear, but the company says “this cohesive blend of real and transmitted reality allows for real life social engagement while still delivering an unmatched entertainment experience.”

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Launched in 2009, NextVR has many years of experience in live broadcast, transitioning from stereoscopic 3D content delivery as Next3D to a VR-focused platform. In recent years, the company has concentrated its efforts on mobile VR platforms such as Gear VR and Daydream, and only recently introduced support for 6DoF-capable hardware in the form of Windows Mixed Reality and PlayStation VR apps in October 2017. While the Oculus Rift and HTC Vive surprisingly still lack support, the company has further plans to support new hardware this year, “including affordable and powerful all-in-one mobile headsets.”

We have feet on the ground at CES, so check back for all things virtual and augmented.

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The trial version of Microsoft’s Monster Truck Madness probably had something to do with it. And certainly the original Super Mario Kart and Gran Turismo. A car nut from an early age, Dominic was always drawn to racing games above all other genres. Now a seasoned driving simulation enthusiast, and former editor of Sim Racer magazine, Dominic has followed virtual reality developments with keen interest, as cockpit-based simulation is a perfect match for the technology. Conditions could hardly be more ideal, a scientist once said. Writing about simulators lead him to Road to VR, whose broad coverage of the industry revealed the bigger picture and limitless potential of the medium. Passionate about technology and a lifelong PC gamer, Dominic suffers from the ‘tweak for days’ PC gaming condition, where he plays the same section over and over at every possible combination of visual settings to find the right balance between fidelity and performance. Based within The Fens of Lincolnshire (it’s very flat), Dominic can sometimes be found marvelling at the real world’s ‘draw distance’, wishing virtual technologies would catch up.
  • Duane Aakre

    I really hope this 6 dof content works. I’ve watched a few 360 videos with my vive and the fixed viewing position can make me uncomfortable. Even if the 6 dof volume was limited to 6 inches, it would be enough to take into account the natural swaying of your head whether you are standing or sitting.

    It seems like it would require a different viewing app for this lightfield approach. I wonder if a 10 meg/sec internet connection is enough to support a good resolution image for this volumetric approach.

  • Really curious about how they are going to obtain 6dof

  • Pcenginefx

    I’d LOVE to support NEXT VR, but still can’t do it because they don’t support Oculus. GET WITH IT GUYS and support high-end VR!

  • If filming and post-producing in 3D is a lot more complicated than 2d, VR is totally a hell, not only for post produce, you need a very, very solid planification, and that is very difficult on Live contents like matches or concerts. Too much efforts for so few viewers (3D has 10 veces more viewers and is not even mainstream), and standalone viewers will not attract a lot of users, not even close to 33% of actual 3D market (and first Ultra-D screens from major brands are coming this year, and multiscopic phones from Red, Ultra-D multiscopic phones coming 2019)