‘Star Trek: Bridge Crew’ TNG Expansion Lands on Rift, Vive & Windows VR

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Star Trek: Bridge Crew (2017) just got its first big content expansion for the PC VR versions of the game, now including the late ’80s, early ’90s-era U.S.S. Enterprise NCC-1701D—the very same captained by Jean-Luc Picard in the iconic TV series Star Trek: The Next Generation (1987-1994).

Update (July 24th, 2018): The PC version of Star Trek: Bridge Crew TNG Expansion is here. The paid DLC, which costs $15, is available through the Oculus Store (Rift) and Steam (Vive, Rift, Windows VR). The game is said to be cross-platform across all supported devices.

The original article detailing the PSVR launch of TNG DLC follows below:

Original Article (May 22nd, 2018): Created by Ubisoft’s Red Storm Entertainment, the TNG expansion is a $15 DLC which includes two new mission types—Patrol and Resistance, and of course the show’s beloved Bridge, walnut panels and all.

Image courtesy Ubisoft

Patrol mode is a bit like the base game’s ‘Ongoing Missions’, letting players roam the galaxy freely and engage in any mission types against the Romulans, while Resistance mode offers the meat of the update—a frenetic cat-and-mouse game against the Borg Cube which takes you on the hunt for three prototype ship modules which ultimately help you defeat the Borg.

A new role, Operations, is also a part of the expansion, which essentially works like a miniature version of FTL (2012) by letting you allocate crew members to 10 different stations: thruster control, main engineering, torpedoes, shield generator, transporter room, astrophysics lab, computer core, phaser control, scanners, and sickbay. These are red shirts, so expect some casualties.

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The TNG update will hit HTC ViveOculus Rift, and Windows “Mixed Reality” VR headsets on July 21st 24th. Star Trek: Bridge Crew can also be played on traditional monitors.

The game’s retro launch trailer is certainly a fine touch to what promises to be a nostalgia-induced head trip of Delta quadrant proportions.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Enz

    Are there any news on the rumored 6dof mirage solo for YouTube tv star trek project?

  • Luke

    price?

  • bud

    Any one remember that dk2 demo of Engineering bay and it was super smooth and no one could figure out how he got it so butter smooth ! I think that inspired all this series?

    • PhyllisHGarcia

      Get paid up to $5212 by working with Citizens Financial Group
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    • Martijn Valk

      I do! :) Build by the same guy who also made the awesome Titans of Space (whichIalsotriedonvivebutwasnotsoimpressivebecauseofthenotdeepblacksandgodrays…) Aaaanyway that demo was indeed awesome, and indeed it was really smooth and solid. I remember this being because it ran (internally) on 130fps, and while the DK2 ran on 75fps, this did make quite a difference.

  • Andrew Knox

    i just bought the dlc but its still not in the game on oculus

  • impurekind

    Now THIS is what I was hoping to see from the get-go. Shame they feel the need to charge on top of the base game for people to even experience it though. :-(

  • HybridEnergy

    I thought this was out on everything already, weird. I have the original game but I never played , the moment I saw UPLAY pop up I told myself I’ll download it later and just never got around to it. lol

    • Call me mad, but I love uPlay several times more than Steam, especially the little rewards for your achievements

      • JJ

        (facepalm)….

  • jj

    I want to try it but its not worth the money… the original $60 for bridge was already too much for what it offered.

    • ummm…

      the operations missions definetly feel fuller and more random, but they can get repetitive. id say its worth the 14. it adds 40 – 50 % more content. Now, was the base game worth 60? yeah i dunno.

  • ummm…

    its good, but still limited content. we need more content. its not like the level and story design would be so difficult.